From High On Life Wiki
(→Kenny) |
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Location</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | ||
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<td> {{Iconbox|Kenny}} </td> | <td> {{Iconbox|Kenny}} </td> | ||
<td> This tiny biological tweak gives Kenny room to hold more primary ammo. This way you can miss a lot more and still not run out of ammo. Or you can just not miss at all and get more shots in. Up to you! </td> | <td> This tiny biological tweak gives Kenny room to hold more primary ammo. This way you can miss a lot more and still not run out of ammo. Or you can just not miss at all and get more shots in. Up to you! </td> | ||
<td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]] </td> | <td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]],[[Valley Shop in Zephyr Paradise]], </td> | ||
<td> 800 </td> | <td> 800 </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Kenny}} </td> | <td> {{Iconbox|Kenny}} </td> | ||
<td> This augmentation coats Kenny's slime with a rubbery membrane and allows his primary shots to bounce righ off of enemies you're juggling in the air. Those ricocheted shots can hit other nearby baddies! And it removes Kenny's ability to taste anything sour, but that's not relevant for combat. </td> | <td> This augmentation coats Kenny's slime with a rubbery membrane and allows his primary shots to bounce righ off of enemies you're juggling in the air. Those ricocheted shots can hit other nearby baddies! And it removes Kenny's ability to taste anything sour, but that's not relevant for combat. </td> | ||
<td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]] </td> | <td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]],[[G3 Mines Quartermaster|VG3 Mines Quartermaster]]r </td> | ||
<td> 1000 </td> | <td> 1000 </td> | ||
</tr> | </tr> | ||
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<td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]] </td> | <td> [[Mr Keeps Pawnshop|Mr Keeps Pawnshop]] </td> | ||
<td> 1000 </td> | <td> 1000 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Iconbox|Kenny}} </td> | <td> {{Iconbox|Kenny}} </td> | ||
<td> This implant strengthens the muscles that fire out Kenny's primary shots, powering them up a bit to deal more damage. </td> | <td> This implant strengthens the muscles that fire out Kenny's primary shots, powering them up a bit to deal more damage. </td> | ||
<td> [[ | <td> [[Dreg Stop]] </td> | ||
<td> 1500 </td> | <td> 1500 </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Kenny}} </td> | <td> {{Iconbox|Kenny}} </td> | ||
<td> This augmentation multiplies the amount of slime Kenny can generate for his Glob Shots. You're gonna be shooting a whole barrage of Glob Shots in one go and nobody's gonna be safe from all that globby bouncin'. </td> | <td> This augmentation multiplies the amount of slime Kenny can generate for his Glob Shots. You're gonna be shooting a whole barrage of Glob Shots in one go and nobody's gonna be safe from all that globby bouncin'. </td> | ||
<td> [[ | <td> [[Dreg Stop]] </td> | ||
<td> 500 </td> | <td> 500 </td> | ||
</tr> | </tr><tr><td>[[File:Multiglob Mod.webp|link=|x96px]] Multiglob Mod</td><td>{{Iconbox|Kenny}}</td><td> -</td><td>Luglox</td><td></td></tr></table> | ||
</table> | |||
=Knifey= | =Knifey= | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Location</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Location</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> [[File:Pelletspleen.webp|link=|x96px]] | <td> [[File:Pelletspleen.webp|link=|x96px]] Pelletspleen Mod </td> | ||
<td> {{Iconbox|Gus}} </td> | <td> {{Iconbox|Gus}} </td> | ||
<td> This extra pelletspleen adds more firepower to Gus' primary shots, giving your attacks a bigger spread. </td> | <td> This extra pelletspleen adds more firepower to Gus' primary shots, giving your attacks a bigger spread. </td> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Location</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Location</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Pesos</th> | ||
Revision as of 07:46, 15 December 2022
Mods
Mods are weapon upgrades that modifies/adds abilities of a weapon.
Kenny
Name | Weapon | Description | Location | Pesos |
---|---|---|---|---|
Ammo Sac | This tiny biological tweak gives Kenny room to hold more primary ammo. This way you can miss a lot more and still not run out of ammo. Or you can just not miss at all and get more shots in. Up to you! | Mr Keeps Pawnshop,Valley Shop in Zephyr Paradise, | 800 | |
File:Bounceflector Mod.webp Bounceflector Mod | This augmentation coats Kenny's slime with a rubbery membrane and allows his primary shots to bounce righ off of enemies you're juggling in the air. Those ricocheted shots can hit other nearby baddies! And it removes Kenny's ability to taste anything sour, but that's not relevant for combat. | Mr Keeps Pawnshop,VG3 Mines Quartermasterr | 1000 | |
Glob Kidney | A fun new organ for Kenny that lets him generate slime faster so you can get back to Glob Shots quicker with less cooldown time. This is unrelated and probably doesn't interest you, but it also helps with prostate stimulation. | Mr Keeps Pawnshop | 500 | |
File:Reload Tract.webp Reload Tract | This organ transplant shortens Kenny's internal slime tracts so he can reload faster before the next shot. | Mr Keeps Pawnshop | 1000 | |
File:Muscle Implanty.webp Muscle Implant | This implant strengthens the muscles that fire out Kenny's primary shots, powering them up a bit to deal more damage. | Dreg Stop | 1500 | |
File:Multiglob Mod.webp Multiglob Mod | This augmentation multiplies the amount of slime Kenny can generate for his Glob Shots. You're gonna be shooting a whole barrage of Glob Shots in one go and nobody's gonna be safe from all that globby bouncin'. | Dreg Stop | 500 | |
File:Multiglob Mod.webp Multiglob Mod | - | Luglox |
Knifey
Name | Weapon | Description | Location | Pesos |
---|---|---|---|---|
Stagger | ?? | Big Deal Emporium in Dreg Town | 1000 |
Gus
Name | Weapon | Description | Location | Pesos |
---|---|---|---|---|
File:Ammo Sac Gus.webp Ammo Sack | With an extra ammo sac, Gus can hold a little extra firepower in the clip. You don't have time to reload - keep those blasts comin'. | Mr Keeps Pawnshop | 1200 | |
File:Discbladder.webp Discbladder | Stuff another discbladder in Gus to help him generate more discs faster and worry less about cooldown time and how painful it is for him to shoot those out of his body. | Mr Keeps Pawnshop | 800 | |
File:Reload Tract Gus.webp Reload Tract | This organ transplant shortens Gus's internal slime tracts so he can reload faster before the next shot. | Mr Keeps Pawnshop | 1500 | |
Goopsuck | This augmentation enhances Gus' vacuum ability and lets you suck the goop armor right off of G3 enemies. You won't pull them towards you anymore, but you'll steal their armor for yourself and leave them entirely defenseless. | Mr Keeps Pawnshop | 1500 | |
File:Burst Suction Mod.webp Burst Suction Mod | This augmentation gives Gus an alternate method of sucking up enemies: charge up and release to pull everything towards you in one big burst. | ?? | ?? | |
File:Pelletspleen.webp Pelletspleen Mod | This extra pelletspleen adds more firepower to Gus' primary shots, giving your attacks a bigger spread. | Marshall's | 1500 |
Sweezy
Name | Weapon | Description | Location | Pesos |
---|---|---|---|---|
File:Ammo Sac Sweezy.webp Ammo Sack | Sweezy another ammo sac to hold a few more crystals - this way, the crystals never need stop piercing enemy skulls. | Mr Keeps Pawnshop | 1000 | |
File:Chronoliver.webp Chronoliver | Chronolivers generate the internal fluids that allow Sweezy's time bubbles to slow down time, shortening the cooldown period after usage. | Mr Keeps Pawnshop | 800 | |
File:Remote Detonator Mod.webp Remote Detonator Mod | This remote-activated augmentation allows you to remotely detonate Sweezy's crystals via reloading once they're embedded in a target (without having to shoot them) for double the damage. | Mr Keeps Pawnshop | 1500 | |
File:Reload Tract Sweezy.webp Reload Tract | This organ transplant shortens Sweezy's internal firing tracts so she can reload faster before the next shot. | Mr Keeps Pawnshop | 1000 | |
File:Bullet Rewind Mod.webp Bullet Rewind Mod | This time-rewinding augmentation allows Sweezy to rewind time on her crystals any time she reloads, pulling everything you've shot right back at you for a chance to cause more damage. | Marshall's | 3000 | |
File:Spare Crystalnode.webp Spare Crystalnode | With this extra crystalnode to help relax her muscles while ejecting crystals,Sweezy's fire rate will increase a bit. | -- | -- |
Creature
Name | Weapon | Description | Location | Pesos |
---|---|---|---|---|
File:Heartsap Mod.webp Heartsap Mod | With this augmentation, Creature's minion children will return to you with the gift of extra health after they get a kill. They do it because they just love you soooo much. You've been a good parent. | Mr Keeps Pawnshop | 1600 | |
File:Lamaze Launcher Mod.webp Lamaze Launcher Mod | This augmentation helps loosen Creature up a bit. | Mr Keeps Pawnshop | 3500 | |
File:Superovaries.webp Superovaries | These powered-up Gatlian ovaries will speed up Creature's birthing process, effectively shortening his reload time. Childbirth is a miracle, and now it's even more of a miracle. | Mr Keeps Pawnshop | 1000 | |
File:Womb Chamber.webp Womb Chamber | With an extra womb chamber, Creature can keep more kids alive at once. Each womb chamber means one more little blue kid fighting for you on the frontlines. | Mr Keeps Pawnshop | 1200 | |
File:Postpartum Psycheboost.webp Postpartum Psycheboost | This adds a few wrinkles to Creature's fucked-up brain to boost his psychic connection with his minion children. With this, they'll be able to get back to mind-controlling enemies a little quicker! | -- | -- |